So I use cocoonjs as my exporter. I have already contacted Ludei about my some what memory problems, but I have a feeling I can optimize my game better. I also read some stuff from Ashley and used it for optimizing.
My problem is my game is using sometimes 500 mb during gameplay despite of it my game runs 60 fps even when the memory would seem to run out. However when I want to share something (Highscore and stuff) it goes to a different app and then it shuts down my game because of to much memory use. This does not happen on my other device who has more then enough memory.
My possible solution: My current game is running 1920x1080 screen/window size. All objects were made for this size. My question is by reducing the window size and as such reducing all objects in size, does this decrease memory use and do you have an estimation by how much. My fps is fine. Its really about using to much memory wich causes the game to crash.
Sidenote: My game is very simple with not to many objects and no special effects and my backgrounds are tiled. I already disabled/enabled lazy loading and max memory and stuff, but it doesn't really help.
Of course if you have any ideas about decreasing memory use plz let me here it I am all ears.
Thanks in advance for anyone who is willing to help.