I have a race car behavior that I would like to ignore any and all solids present in the level.
Is there a way to do this?
Thanks a lot!
choose the solid object you want in event sheet and then disable the solid property
Thanks, but I still need the solid to work for everything else.
I'm wondering how to make behaviors not automatically stop when hitting solids.
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afaik you cant. Especially not when using the default control systems. Youll either have to make a custom movement system with that behavior or just do it without a behavior at all
So which movement systems automatically react to solids, and which don't? Is there a logic behind it, or is it just arbitrary?
Thanks a lot.
Sorry for the bump.
Is anyone able to answer my question?
To clarify: exactly what decides that a behavior should bounce against solids?