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I have a race car behavior that I would like to ignore any and all solids present in the level.
Is there a way to do this?
Thanks a lot!
choose the solid object you want in event sheet and then disable the solid property
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Thanks, but I still need the solid to work for everything else.
I'm wondering how to make behaviors not automatically stop when hitting solids.
afaik you cant. Especially not when using the default control systems. Youll either have to make a custom movement system with that behavior or just do it without a behavior at all
So which movement systems automatically react to solids, and which don't? Is there a logic behind it, or is it just arbitrary?
Thanks a lot.
Sorry for the bump.
Is anyone able to answer my question?
To clarify: exactly what decides that a behavior should bounce against solids?