There's not, you don't even want to use physics for that kind of stuff.
If you have a start point and an end point you just want to calculate a curve.
Physic is usefull if you want a movement to be the consequence of environnemental factor (gravity, wind, friction) Thus you can't really predict movement, and you don't really want to.
The behavior you describe is really not physics driven.
Indeed what squid showed is a curve calculation you can use the bullet behavior and tweak angle/speed during movement