You see, I have this line of event:
Every random (0.5,5) secs spawn Customer 1 at the bla bla...[/code:3khpbafu]
It working well but now I want the certain spawned customer to stop but not all of it. Just some of it to stop at the counter/cashier. If I make the Customer 1 to stop, it will stop all of it. I just want to stop certain of the spawned object, not all. Please help lulz
tryng use instance variables on some of them.
for example if you wish 3of them stopping, giving at this 3 one instance variable, set it to a value, when you want to stop change the value then call the command if instance variable is X then stop.
Develop games in your browser. Powerful, performant & highly capable.
NN81 Wait... wait... that's pretty hard to understand... can you make a simple capx??? Or try to explain with bullet number like:
1. Bla bla
2. Bla bla...
Im so sorry...
You can either pick the customer with the help of instance variables or simply make a trigger by the counter.
For example: customer on collision with counter --> stop
You can pick certain objects in a ton of ways. Read the manual about picking to learn more.