Hey guys it's been a while since i last needed your help, so here it goes again :/
Imagine you have a portrait game where you are falling from the top to the bottom, each time landing on floating solid ground, okay, here's the problem: When you landed successfully on one of the mario styled grounds, how do you set the camera to be able to see the next one? From where my character is the user cannot see the next bar/ground he needs to fall on to next, thus making it a "lucky" guess kind of thing, which is something i definitely don't want!
any ideas on how to fix this? ( i was thinking of doing something with the camera view maybe? )
Hope i was clear enough lol