> You can activate and disable event groups. Put the events that are responsible for firing in a group, and have it disabled by default. When the player presses start, enable that group.
Hmm, I did this, but it still didint work. Am I supposed to put the events in the group in a specific order?
I think his suggestion was to have it start as a disabled group and then activate it when you click the start button.
My idea was to just add the action directly to the "Turret"