Hello, everyone. I apologize in advance for my English - it's not my first language.
I'm trying to understand how multiplayer works. Of course, I've read all the multiplayer tutorials by Ashley.
My goal now is taking the "Multiplayer pong" example and making it non-laggy with local imput prediction and lag compensation.
Following the "real-time game" tutorial, I've enabled local imput prediction for the peer:
But what about the lag compensation? I've searched through so many topics in this forum but it seems none managed to give a real answer (lennaert tried to answer here: https ://w ww.scirra.com/forum/multiplayer-lag-compensation_t149648 )
I guess I should have some lag compensation when the ball collides with the paddle... maybe... right? How can I do it?!
I hope I don't sound lazy by asking this. I thought a lot about how to do it and how the things work and I did some attempts but none seemed to make sense. I don't know, maybe only one tutorial with lag compensation is not enough or maybe I'm not very smart.
Like, I guessed I should start by doing this?
But I'm not sure at all...
Please, help ._.