How do I jump psysics

  • Hello!!!

    First, sorry for my bad english....

    Ok, I am trying by means of the physics That my player does a jump, but only one, which does not repeat itself.

    I am using across the touch, a tactile control.

    When it touches the button of the jump, that the player goes towards the direction ...."Y".

    With a touch in the control it jumps, but if I continue touching the control, continues jumping...And it is what I do not want that it does.

    I try it with variables, but I do not obtain it....

    I need something from help, thanks.....I think that I am very awkward ..... snif

    Something that....

    on touched "Btjump"=Player-Applu psysics impulse ...0,25 at image point

    Variable player...Jump.....etc...

    I don´t know

  • No need for physics to jump. just use on touched/ Set y to Self.y-number of desired height i.e 500. check out the Flappy bird template included with C2 if you don't understand hat im saying

  • I understand what you say to me, but....

    My game this one based on the physics.

    so, on flappy bird template, the player " flies".....

    Alone I want that it moves to the point....Y..... .....An alone time on having pulsated on the screen.

    But, that does not do it, if I pulsate again repeatedly.....

    on touched object>(my object)>apply impulse...x=0...Y=50.....

    The player moves towards the point Y, But if the object (my object)touches itself again, again it returns to move, giving the sensation that it flies,And it is what I do not want.

    Only I want that it does this movement towards the point...Y, is overlapping a platform(for example)....

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  • ok i understand you now. you could add a second condition to your touch event is overlapping(ground object) at offset y-1

  • aja.....

    Something like that was fulfilling the condition to jump, only in the platforms that I decide.

    I suppose that using families....

    Ok.ok....

    thand youuuuuu!!!!!

    I am going to try it .... jejejeje

    Already I tell you...

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