i noticed a strange thing in my current project, the tilemap always gets blurry no matter what i tryed.
im using the settings the tilemap told me too (letterbox integer scale, pixel rounding and point sampling), i also set fullscreen scaling to high and also downscaling, but all i could achieve by setting different options was to make it look worse
tiles are 15*15 and windowsize is 120*80
in the picture above you can see a normal sprite, same resolution as the tiles which is drawn sharp.
is this a bug or did i do something wrong?