The problem is that fast projectile is destroyed with a delay and making the Hit animation spawn into the Wall. I've looked into the forums and learned that it is caused by the frame rate or the performance of the engine.
In my example, I used Bullet and CustomMovement for the projectiles to test if both can give me different results. They are the same results.
Basically, I want to have the Hit to spawn on the center point between the two objects colliding (it doesn't need to be precise or accurate. As long it creates the illusion).
Has anyone found or know the solution I'm looking for?
Thanks in advance.