I have been using construct 2 for a while now. I'm trying to create a bullet hell game and have encountered into a little issue which i can't seem to solve.
I'm trying to create an turret enemy type that does shotgun spread kind of shots. But i do not seem to be able to implement it together with the turret behavior.
I could do it while firing as a player but not on a turret behavior.
I have attached the cap file and could someone help me?
Btw is there a bulletML version for construct 2? I can't seem to make it work with the current version of bulletML.