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How do I Delete Unused Object Automatically?

  • Is there any way to delete unused object from object bar in one click?

    Deleting one by one is taking too much time since I have almost 500++ unused object

  • You need to delete it one by one.

    If you have many background and graphics sprites, you can add all the images in one sprite and make the animation speed to 0 , then change the frames as you like.

    This better than using 50 sprites as background and graphics.

  • You need to delete it one by one.

    If you have many background and graphics sprites, you can add all the images in one sprite and make the animation speed to 0 , then change the frames as you like.

    This better than using 50 sprites as background and graphics.

    Oh, so there is no way to delete it automaticaly

    How to add them into 1 sprite? Using 3rd party image editor like PS or FW right?

  • Yes, there no way to delete them in one click.

    You just need the sprite plugin to add the images to one sprite, see the capx for example.

  • Yes, there no way to delete them in one click.

    You just need the sprite plugin to add the images to one sprite, see the capx for example.

    Thanks!

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  • Yes, there no way to delete them in one click.

    You just need the sprite plugin to add the images to one sprite, see the capx for example.

    Btw, I still don't get it

  • Follow this tutorial and you will learn how to make it:

  • Follow this tutorial and you will learn how to make it:

    I've already tried that tutorial

    which part explaining joining the sprites?

    I see nothing

  • "Adding tiles" in the page 2.

  • ijoin

    Hi,

    think of a sprite as if it were a TV.

    Every time you change the channel, you get to see a new pictures (story or movie etc...)

    Just make a sprite and fill it with a red colour.

    Then add a frame (Animation window) and fill that frame with blue.

    You can add a third frame and fill that with green.

    Then play your app.

    You should see the colours flicker and then stop.

    There are a few ways to manipulate "how" that animation plays but for the purpose of making a C2 game,

    you want to read up on "set frame"

    So every time you click on "something" you can display any frame of the sprite. Just specify the number.

    The first frame has the number 0, the second frame is 1 and so forth.

    Just try it. You will figure it out in no time.

  • 1. First off create a sprite object.

    2.Right click in the Animation Frames window and select Import Frames (or import sprite strip if you have one). Then import all the different tiles you want to use.

    3. Make sure to set the Animation Speed to 0.

    4. Drag your new sprite object in to a layout. You can then set it to show any of the different tiles you have in the animation. Just select it in the layout and change the Initial Frame to the matching frame in the animation.

    5. Each instance of the object can show whatever frame you want. What I like doing for level building is putting a copy of each frame somewhere outside the layout so I can just ctrl+click to copy them where I want them. Each of the square tiles is the same object, just displaying a different frame of the animation.

  • This can also boost the game performance right?

    Also, this works only for same tile size ie floor in platform game

    How about this case?

    The background I mean

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