I was told that the Physics behavior is not great on mobile. Especially with several other physics objects on screen (all moving).
Using the 8 Direction movement behavior - is there a better way to handle collisions between 2 players (so that they cannot overlap each other). I'd prefer it if a player was trying to move in a direction and another player was in the way, then the moving player "pushes" the other player slowly.
This is doable with the Physics behavior, but is this the best way to go - Even if it harms performance? - My concern being that I don't really need "physics" in my game other than that instance where two players collide and shouldn't overlap, so I fear that it may not even be worth adding, unless I am thinking too much and the performance difference is minimal (I plan on having several players on screen at once, and the game will likely run on mobile).
Thanks for any input that you can provide.