Jjj, I'm already using that second option, it works very well. Thank you.
I want to test this because I notice that collision checking objects are always consuming memory, so I want to see the effect this can generate for reducing memory usage. It's that in the game I'm creating
When testing on the tablet runs at 30 frames which is very slow and I have tried everything and this does not improve, but I know that the highest consumption is always between objects and graphics mainly.