I've used Construct's multiplayer plugin for some time now and the thing is, it does most of the work for you, but to make the game look more responsive on the peer's side you have to implement your own techniques. It often looks jumpy and unreal when for example, moving a player with arrows.
The question is, how can I better cloak and hide network latency?
For example when a player stops moving, on the peer's side the object is moving ever so slowly pixel by pixel for a few seconds when using local inupt prediction. I to some extent corrected it by rounding the object's co-ordinates on both the peer's and the host's side to the closest integer.
All suggestions are welcome, even if they only work for specific cases, only work partly and have disadvantages or even if they allow cheating for peers.