I think I will re-ask this question because it was confusing...
I would like to calculate the velocity it takes a moon to orbit a planet at the start of layout using the following:
Mass of the objects: I have redone the orbit events to use the moon.physics.mass and planet.physics.mass. FYI-This internal value is calculated using the area of the collision mask (set to circle) * Density (internal physics variable) which can be changed to make an object heavier.
Distance between the objects: Using Construct 2�s Distance formula. Distance(moon.x,moon.y,Planet.x,planet.y)
Gravity: This is an unknown to me, and part of my problem.
According to physics laws, to calculate the velocity of an orbiting satellite, you must use this formula: Velocity= Square root of ((Gravity * Mass of Planet) / Distance between center of planet and Satellite center). I need to know what I use for Gravity�
Currently I have an initial impulse hard set as a onetime event that sends the satellite moon into orbit, but it took many tries to figure out an optimal number.
Here is the Link to my Example: