Firstly, i actually know that i can "spawn another object" and pick the sprite i intend to spawn, while spawning the family itself, the sprite spawned will be random.
My question is actually how to manage many sprites and it's spawns. Example:
Suppose 80 enemies at 1 enemy family. The way im doing to have a function that receives a code (or "tag") respective to an enemy and then i check its value to know which sprite i should spawn. Like a switch/case.
Theres anyway to spawn a <variable_name> sprite? Because with that, i could just pass the name by parameter and could even implement some randomness within choose() etc.
Edit: found something related; basically C2 can't do this natively ()