I haven't tried container and i couldn't understand how they worked.
What is this "pokemonback" you are referring to, Are you refering to the back ground of the pokemon bar ? if so there is only one and its just purly looks and contain value for positional Y value. I dont need that to be created multiple times. lol its the smaller bar that is being recreated 6 times, and no the array party is just one for all the member, Is that wrong way to do it? and its my only source of the character party so i cant just destroy it otherwise all the gameplay would just be gone.
And the game-play ( or least the battle part) is done with Party at the X=1. So that would break that since ....you know id would have to recode every thing in the attack.
Yeah i figure that by adding in the If the loopindex is equal to 5 it would at least give the new item created a chance to be referenced to when asking for the function to run ? I thought that would solve the top level ordering event at least what function were to be believed ? as in function to be treated as a call to start rather then wait to be called ? or is it the latter.
But yeah ill look into container and get a feel on them ? question is there a limit on container ?
Btw if you see on the create i have it set up to be perfectly X aligned with the first one and then multiplied with the Y coor so that it appear to be created down ward Ill do some tinkering but will that be affected by container or will it be auto placed where the image point on each ? Just Fyi the first one is alway on the screen for positional placement on the X coor at least. I really dont want to mess with that part.