Has anyone done any perf testing on desktop and mobile in regards to background tiles?
Lets say I make a background map that is 3000x3000.
Ideally I would break that up into smaller chunks so the system can render less stuff that is offscreen.
To that end, what is the right size?
How big of chunks should I break my 3000x3000 image up into.
These are not repeating pieces so tiledBG is not an option.