I tested the game using NW to preview it in debug mode, and I got 63 FPS and 29% average of CPU utilisation. However, my machine reports CPU usage high (232%) and temperature sensor marks 96° C in the same time. When I'm building the app using the Intel XDK, the CPU usage increase very quickly too. I didn't test the android version, but the iOS version causes my iPhone gets too hot and drains its battery too. Not to mention the strange behaviour that had commented before, that only happens when I play in the iPhone. As I said, I read something about VMWare incompatibility with NW, but this doesn't affect anything in the Intel XDK, right? What do you suggest? Give Cocoon a try, only to compare the results or it's unnecessary?
The 63 FPS/29% CPU utilisation shows when I check the Profiler tab. If I checked the inspector tab before, the result is other totally different as showing in the screenshots bellow:
Edited2: It's a big issue for me: why this values decrease when I change from inspector tab to profiler tab? If I return after to inspector tab, the values increase again. Any explication for this? Thanks for support me.