Again, I don't know if the following are bugs or it's intended like that, but definitely it needs some clarification:
1. I have a static object on stage, say a text box, and I want to sync only its variables. If I do something like this:
Sync Textbox with none
Sync Textbox variable Somevar
Nothing get synced, it will only work if I sync the position of the Textbox, which actually creates new instances of Textboxes on peer and syncs the position of the object which will never move.
2. Host: Broadcast tag "Sometag" message "SomeMessage".
The event "Multiplayer onPeerMessage"Sometag" is not get triggered on the host. May be it seems redundant to send the message on itself, but this is crucial for syncing purposes.