Multiplayer sync dropping

0 favourites
  • 3 posts
From the Asset Store
Now you can drop everything in your game with sound :)
  • hello, i am experimenting (new to C2) with multiplayer in a turn-based 4 player game. one sprite is synced across all players, and usually works. i noticed that occasionally, dont know why, it stops syncing for one or two players: the unsynced player's actions appear for the host and other players but the unsynced player doesnt see his own plays. (its turn-based so each player messages the host what he plays, and the host does the actual playing and syncs this so everyone sees each play)

    then today i realized that the collision check says NaN/tick, see image. none of my sprites have any physics and i dont require collision checking, so never turned this on or have any code requiring collision checks.

    [attachment=0:57k56jh2][/attachment:57k56jh2]

    any idea whats going on here? is the NaN issue likely related? seems so.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • anyone?

  • NaN means Not a Number. NaN is not your problem.

    Your actual problem could be many. There isn't enough detail. It's customarily a good idea to leave code for review.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)