the images arent exactly huge... I dont call 2x56 a huge taxing demand on any system. The entire folder is only 1.9meg and thats every img in the project. Your tellin me 1.9meg is too much for c2 to load?
Even the exported version that makes its own sprite sheets (which are still messed up) theres only 6 its made for ALL 168 animations. Thats too much for it to load? 6 512x512 images that are less than 30k each is bringin that example I linked to its knees?
Either somethin is very wrong here or its an internal problem with the loading aspect of c2
As for why it has to be done that way... Theres no other way to display a certain part of a certain image on a certain object without each part being a different texture. Its for the pseudo 3d engine Ive mentioned a few times. The wall textures have to be done that way for em to be displayed.
The only other option is to load an image from url as a sprite strip which I suggested in its own thread yesterday