0 Favourites

Detect triggering object

  • Once i tried making WarCraft 3 maps with Map Maker (later MM), very similar to Construct 2 (later C2).

    In MM the event sheet is separated in 3 parts:

    1. Event or trigger - this must happen to continue, for ex. unit enter region1; unit1 is attached

    2. Condition - here are AND and OR logic conditions, for ex. unit is owned by Blue Player; Damage done > 10

    3. Action - if it is triggered and all/or some conditions are met, this will happen, for ex. destroy triggering unit; subtract (damage done) from owner of the attached unit.

    I want to concentrate on the "Action" part. With this detection of ANY triggering unit i can do something to it. By comparison, now in construct two i have to make as many events as there are units and in all of them to perform the same actions.

    I have searched for this feature with search engine on Scirra, but nothing came up. I don't have paid version so maybe on the paid there is this feature. If not, i like to hear your thoughts about this, and maybe have this feature in upcoming releases.

  • Have you tried the 'Families' feature? You can make a family called 'Units', add all your unit objects to it, then an event like "Mouse clicked on family Units" will work for all the objects in the family.

  • I have free version of C2, so i don't have that feature. But with families, can you for example click any unit in the family and then destroy that object?

  • Yes you can.

  • Construct 3

    Buy Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Buy Now Construct 3 users don't see these ads
  • Ok then, sorry for underestimating C2 power :D

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)
Similar Topics Posts Views Last Post
Unread hot topic
167 14,492
DMT2005's avatar
Unread hot topic
123 14,869
Zebbi's avatar
Unread hot topic Locked topic
78 38,324
Ashley's avatar
Ashley Construct Team Founder