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[R72] Setting Layout on a text object

  • Hey, just want to pass this along.

    I want to spawn a text object on start of layout. So while I have an event sheet tab in focus, I clicked on a text object in the right-hand "Projects" window to set the default properties (color, size, etc..). Then went to select Layer0 from the Layer dropdown. Selecting Layer0 resulted in the following error:

    I'm using Win7 Ultimate. If you need my game file, just let me know.

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    Construct 2 Check failure

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    Check failure! This is probably a bug:

    ModifyLayerZOrderAction: Creating undo point with layers from different layouts

    Condition: first_layout == &((*i)->GetLayout())

    File: Projects\Layer.cpp

    Line: 698

    Function: __thiscall ModifyLayerZOrderAction::ModifyLayerZOrderAction(class Project &,const class std::vector<class Layer *,class std::allocator<class Layer *> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 72 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

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    Abort   Retry   Ignore   

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  • Thanks, fixed for next build - the layer property is hidden if the selection includes objects from multiple layouts.

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