Hi, I found something strange with platform collision in r111. I was making a small level in C2, testing out rotations. A quick explanation of the system: I have several rotating sprites. They operate in pairs - one rotates clockwise, the other counter, and there are several in a row - and their collision polygons are hexagonal. What this means is that any object on top of them (in my case a ship) will seem like it is swaying or bobbing over the sea.
With version 108, the effect was smooth but with 111, the collisions seem to make the ship jitter a lot more, as if the polygons are pushing the ship a bit more forcefully. As per Ashley's request, here is the *.capx:
Any ideas? I don't know why it moves smoother with 108. Also apologies since the level is kind of messy and incomplete otherwise.
EDIT: Sorry, forgot to mention that you can move around with arrow keys or WASD.