When previewing (or exporting) with NW.JS, the layout is not displayed properly with blending options that are set.
Tested and it works with Firefox, Chrome and Internet Explorer.
Also, if "Enable WebGL" is set to OFF, then it works correctly in NW.JS (as well as in all browsers). But if WebGL is enabled (ON), then preview doesn't work with NW.JS
Attach a Capx
Here's a CAPX of the issue that can be tested :
https://drive.google.com/drive/folders/ ... sp=sharing
Description of Capx
CAPX is really simple with a Blue_Sprite that is "not working". Please note the blend options in these 2 layers.
Steps to Reproduce Bug
- Step 1 - Open CAPX, and set Preview to NW.JS. Blue_Sprite will not show in preview (it is black).
- Step 2 - When opened in Firefox, IE, or Chrome, everything is working properly.
- Step 3 - If WebGL is disabled, then it works correctly.
Blue_Sprite in the CAPX shows as black (not showing that is), when previewing with NW.JS and WebGL is enabled
Blue_Sprite needs to show up with these blending options when previewing with NW.JS, as well when the game is exported.
- Chrome: (NO)
- FireFox: (NO)
- Internet Explorer: (NO)
Operating System and Service Pack
Windows 10 Pro, x64 version 1607, build 14393.351
Construct 2 Version ID
Release 239, 64bit