When using a tilemap, tiledbackground or even a single sprite made of 1px lines those lines start to flicker on movement.
But the problem nearly disappears when turning off WebGL.
First i started an "How To"-thread to ask if i doing something wrong, i am justing adding the link as reference:
Attach a Capx
Description of Capx
It contains a tilemap made of 1px lines. on top there is a blue rectangle-sprite having 8-direction behavior so you can move across the map.
Steps to Reproduce Bug
- just move around using arrowkeys to cause movement of tilemap
- or: assign the 8-direction behavior to the tilemap to move it directly
heavy flickering of those lines depending on movement-direction.
Nothing should flicker like rendering without WebGL
Operating System and Service Pack
Construct 2 Version ID