Does anybody knows a simpler solution than the high rate/speed for a short period of time?
I'll investigate this as well, but something simpler would be nice ^^
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Thank you very much. It works fine !
Hi folks,
Let's say I have a game with a hero, and multiples ennemies with the line of sight behavior. I want to trigger an event when all the ennemies can't see the hero. All of them.
Is there an easy way to achieve that ?
Member since 3 May, 2014