Renfd's Recent Forum Activity

  • > Its possible to add the facebook cloud save feature?

    >

    what do you mean with "facebook cloud save feature"? I couldn't find anything about that... if I can make in php yes

    It would be a way to save player progress in facebook cloud storage. Actually I didn't find detailed info about this too. But I already seen some games with this feature before.

    If someone have more info about this, please share with us.

    And what about facebook ads and Facebook Game Payments (IAP) ? Its possible to implement?

  • Its possible to add the facebook cloud save feature?

  • My game was just reproved. It seens their quality bar is very high. Waste of time. I can't recomend unless you have an AA game.

    I've already submitted two apps for this promotion at this time of writing which got approved.

    Could you show at least one of your aproved games? So we can have an idea about their quality requirements.

  • Well, the subject already explains. I don't know why it doesn't have a angle parameter yet (edit time and run time). Is that difficult to implement?

    Ashley

  • I would like to know too. Anyone can help?

  • I would like to know too. Anyone can help?

  • That you can use the F4 key to start the preview from the 1st layout.

    Didn't know this. Haha, thanks.

  • html5 gives a red loading bar but looks great from pics, congratulation on release

    Thats odd. Here is working fine. Could you try again? Thanks!

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  • Just released the game on IOS! Please, take a look: https://itunes.apple.com/us/app/pumpkim ... &ls=1&mt=8

    Its my first experience with IOS. Made using XDK. But I didn't managed to have Game Center working. It seens cramberry plugin is not working.

    Also there is a sound bug where the 'stop' function is not working, so the music plays overlaping the previous playback.

    Now I will try to export using cocoon.io to see if I can get better results.

    Also I only have a old Ipad Mini with IOS 9.3 for testing. If someone have a newer device with IOS 10, would be great to get some feedback.

  • > Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.

    >

    XDK has the same performance if you're using webview+ on Cocoon. It's all cordova based.

    On iOS, you access WKWebView (which is faster than Canvas+!!) for high performance. On Android you use the Chromium based WebView which the recent versions are very fast. Or Crosswalk for Chromium performance with more compatibility.

    Interesting. So the only advantage to use Cocoon nowadays is the file size?

  • Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.

  • You is a cursed Pumpkim boy lost in a creepy world full of dangers! Run for your live and avoid the deadly obstacles!

    Controls:

    Desktop:

    Space -> Jump

    CTRL -> Slide

    Mobile:

    Touch left side of screen - Jump

    Touch right side of screen - Slide

    PLAY

    Any feedback would be greatly apreciated

Renfd's avatar

Renfd

Member since 26 Sep, 2013

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