lionz's Recent Forum Activity

  • What pause button?

  • No somehow that got worse. First condition - animation frame=item.id, add amount. (this means it already exists). second condition - Else, pick nearest to 0,0 where animation frame=0 and set the item id and add the amount.

  • On the back and end conditions you are setting inchat to 0 twice, one of those should be a chatpos variable. That might cause it. Yes on my example open up the 'on touched NPC' event you will see it has sub events.

  • Does the touched NPC event have the sub events ? I would try and understand the file so you can suit it to your game. Copy and paste you will get lost later on if bugs occur.

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  • Also I just noticed you are settin the fps to a text object every 0.2s which might not give good results so I hope you're not using that, again in the debug preview it shows the FPS.

  • Well I had a good look at it and I don't see any potential performance issues.

  • Is that all nested under the every 0.2 seconds? I can't really help with this it looks convoluted and I don't know what's going on. Maybe there is a simpler way to do what you want though.

  • Not sure what the screenshot is showing but this could be a common error where you forget to link an event sheet. Layout 2 should have an assigned event sheet, check in layout properties.

  • We would need to see all the events to give an idea, this event looks like its indented a lot of times as a sub event. For example calling a function is not going to resolve anything if those events are running every tick.

  • That's great then, 7mb is very low. Your objects must be using the same graphics.

  • What is the memory usage it should show it in debug preview

  • The memory usage is? The problem will be with 600+ sprites with animations not the Fade behaviour which is just changing opacity of the object.

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lionz

Member since 5 Aug, 2013

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