lionz's Recent Forum Activity

  • If you use 'system save' then it will save the game and you can load it next time. However if user deletes their local browser data then it will wipe the save game, or of course if they use a different computer they won't have it.

  • Yes exactly that except you had two bugs at the same time because the tiny range was not working on the snake anyway. If in doubt check in debug preview, you can select the actual objects and check their position, you will see the text object on the UI layer and static off screen.

  • Move it to the ingame layer and increase the range, 20 is too low and doesn't stretch past the player object. Make it something more reasonable in front of the player to detect the snake.

  • It's because the text is not in the position you think it is, you've put it on the UI paralax layer so it is always off screen, move it to the Game layer.

  • Try increasing the range? Why is it 20 pixels?

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  • You can use 1 and 0 for true/false

  • Two things spring to mind, are they set to Custom and not Solids, and did you regenerate the obstacle map which you must do after adding obstacles.

  • That event looks correct for picking the instance that overlaps sensor 1 or 3, are you sure they're not all overlapping the sensor object?

  • I think no because the sprite object has one collision box. If it was one object but you need to click on different areas then you wouldn't be able to detect. You could overlap it with invisible sprites but in that case you may as well create them separately.

    You can put the group of sprites into a container and when you create one object it creates all related objects but I'm not sure if this is useful for a shop, you may as well create everything in the layout.

  • If you designed it that way then yes. Seems it would be easier to design it with one buy and sell button and you navigate between items. Depending on how you stored the items you could use one event for all items even with many buttons.

  • Not using the behaviour, yes you can do it with your own events as mentioned.

  • Enemy.count isn't visible so it must be in an event, let's see a screenshot of the events. Maybe you don't show or update it until 2 have been destroyed.

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lionz

Member since 5 Aug, 2013

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