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  • It's literally just this meme at this point.

    From both sides.

  • I can't imagine the SDK ever being flexible enough to allow addon devs to provide solutions like e.g. changing the FOV, because if Scirra puts the time into it they might as well simply add that feature themselves.

    Or the ability to control the sampling mode and fullscreen scaling quality on a per layer basis. So many times I wanted to have a small scale render for automatic pixel perfect visuals and low cost for effects but also needed a high quality HD render for readable text.

    There will never be an SDK flexible enough to providing these things that can't be worked around with other means and that Scirra would never add themselves if I made a feature request for it.

    I'm not great at art and for me it opens up a whole host of projects that I put on ice because I wasn't able to use that art style without readable text in game and for menus.

    If they obfuscate all internals, those (and future) solutions to my problems are simply gone, Scirra wont provide them, SDK wont fix it.

    And for what, for the possibility that it might stop working in the future?

    I rather have a period where a hacky feature is working than it never being available for me at all.

    Every commercial game eventually sticks to one C3 + exporter version combo anyways, and that's not just a C3 thing Unity, Godot, Unreal, every game developer does this.

  • Single features changing or even disappearing is something entirely different to obfuscate all internals at some point.

    And that was the question, "is it your plan to obfuscate all internals at some point?"

    That's a big difference in quality and quantity.

  • If I'm missing a small feature or some ACE in an addon from Overboy I know I can contact him and he will most likely add it if it is possible and it's done the next day, sometimes within an hour. Or he lets me know that it isn't possible and I can move on trying to find a different solution.

    If I am missing a feature or ACE in an official addon (I'm screwed) I make a feature requests, it gets deleted after a year, I make it again on the new platform, wait another year, etc. etc., sometimes I give up, sometimes it gets added after 3-7 Years.

    You can't argue with how things work in other engines when this is the state of your engine. Look at how stressed you were dealing with Apple, this is the same for us, this is cutting us off from our last resort to be able to fix our own issues because WE KNOW FOR A FACT that Scirra wont.

  • IMO it's actually more important for C3 than new features. But I'm probably pretty alone with that opinion. Just a round of exposing more ACE from existing plugins and behaviors would improve C3 so much already.

  • I'm currently working on a game where you craft rockets, and I have to jump through a lot of hoops to make this somehow work in C3.

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    If the Tilemap plugin would be able to rotate this would make it sooo much easier for me to make this game, but more importantly it would allow me to do so much more fun things in the game too. Right now, after the player drew their rocket with tiles, I need to paste the tilemap into a drawing canvas, then run a marching square algorithm, that R0J0hound wrote in JS, over the pixels to detect the edges and create a collision shape via a distorted mesh.

    I could avoid all this if the Tilemap plugin was able to rotate, and I would still maintain the ability to change the tilemap unlike with the pasted image of it.

    This is also not the first time I ran into this, wishing it was possible. I wanted to make an RTS once where you build your own tanks out of tiles, but I had to drop the idea because of this limitation. I can easily think of many more examples, like a space game where you can upgrade your spaceship by installing new rooms and modules, or a construction game where you construct buildings, but if you don't add enough supports, pieces can break off. Etc. etc.

    I bet you have many idea for a games that would be possible, or way easier to do with rotatable tilemaps yourself.

    You can also not work around this limitation easily (or at all depending on your requirements).

    If I wanted to recreate the tilemap with sprites and combine them via hierarchy I would not be able to assign one physics behavior to all objects, and if I apply physics to all of them it would become a nightmare of unstable physics or they would not interact as if they are one connected object. Joints do not work for this either because there is no weld joint where everything would acts as one.

    Creating your own collision shape is also only possible in this very hacky way of using deformed meshes, and we do not have access to the collision polygon points so you can't just try to only take the outer points from the collision polys you already have, you need to use approximation algorithms like marching square to recreate new collision shapes from scratch.

    The 9-Patch and Tiled Background plugin already got rotation added and they became so much more useful and versatile because of it. I know that the implementation of angles for the Tilemap plugin is quite a bit more difficult than these two, but the increase in versatility this would bring is immense and would open up so many possibilities for the C3 community. I hope this improvement to the Tilemap plugin is considered by Scirra.

    I added a suggestion on the suggestion platform https://construct23.ideas.aha.io/ideas/C23-I-522, but I don't have high hopes for many votes.

    The problem is that feature improvement suggestions often die on there simply because it's not a shiny new toy.

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  • If it is by Aekiro as you claim Everade why was it posted on github.com/aekiro2 and not github.com/aekiro ?

  • I added a way to change the collision cell size

    YES! Wohoooo, that's great news, love it.

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TackerTacker

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