Hi Ecation, the minify feature will be introduced in the next update for the plugin. I'll work on it to have it ready. If you have additional comments, please let me know.
after you add the plugin to your project, you have to look for the plugin in your project hierarchy, select the plugin and you'll see the GA ID property field.
I know, these decisions doesn't seem to had been taken seriously considering the number of people that will be affected... They should roll back the minification to its previous version and re-think it.
Guys, I love construct but please the next time you decide to make breaking changes like the minification improvements, let your community know months before that. I have a lot of custom plugins I made and some others from third party that now are preventing me to minify my games with the advanced minification, and the simple minification either fails or takes forever. And for my plugins, I just got backlogged a ton of them to be updated just to make my games work as they were before this update... These decisions only cause the community to shrink and demotivate....
Hi Jauq, it can be that your game is now running on worker mode. Please verify that you have it disabled. These plugins don't support workers, you can just go to your project advanced settings and uncheck the worker mode box. If this still fail to work, do this:
1. Run the game and wait for the blank screen
2. Press F12 (on chrome) or equivalent to open the debug view.
3. Look for any "red" messages with code & stack traces, and if you find any send me a screenshot of the message.
You can reach me on twitter if you are still running into poblems.
twitter.com/sotano42
Thanks for using it! This is happening because you have the worker mode enabled, this plugin currently doesn't support Web Worker. I'll try to upload an update as soon as I have more time.
If you still have problems, you can reach me on twitter: twitter.com/sotano42
yup, I submitted it... thanks
Since the update I'm getting an error when creating objects dynamically. I'll file a bug. But all of my projects who had dynamic routines started dumping this... I can confirm that in stable 189.2 it didn't happen until now.
layout.js:1 Uncaught (in promise) TypeError: Cannot read property 'then' of undefined
at C3.Layout._AddPendingTextureLoadPromise (layout.js:1)
at C3.Layout.MaybeLoadTexturesFor (layout.js:1)
at C3.Runtime.CreateInstanceFromData (runtime.js:1)
at C3.Runtime.CreateInstance (runtime.js:1)
at C3.Plugins.System.CreateObject (actions.js:1)
at C3.Plugins.System.CreateObjectByName (actions.js:1)
at C3.Action._RunSystem (action.js:1)
at C3.EventBlock._RunActions_Fast (eventBlock.js:1)
at C3.EventBlock._RunAndBlock (eventBlock.js:1)
at C3.EventBlock.Run (eventBlock.js:1)
the latest version of the effect and its C2 addon is published now and available for purchase in the following link.
tristanmx.itch.io/drop-shadow-glitch-and-gameboy-effects-for-construct-2-3
it actually works on both, Effects are compatible. I'm also about to release a tweakable version of the plugin on itch.io soon, together with some additional effects.
The addon just got updated to support Worker. Please update to version 0.0.0.4, and feel free to leave a like and share. :)
Thanks for the report. Let ne check and upload the fix.
Hi there. What are you talking about?
Thanks! I have more useful plugins for integrating other platforms like Kongregate and Newgrounds. Enjoy!
I haven't made a tutorial but is fairly easy following Kongregate's instructions:
docs.kongregate.com/docs/concepts-statistics
Then use the action "Submit Score" passing the leaderboard name as a string and the score you want to post. As simple as those two steps are.
docs.kongregate.com/v1.0/reference
If you need more information, you can open a thread on the forum and tag me in to help you up.
Member since 16 Oct, 2017