msv0001's Recent Forum Activity

  • I always wanted to test out using SVN with Construct 2 projects as I save mine as a whole project folder instead of a single file archive. I tried once to amend the project settings and event sheets in the xml format and ran it. I'm able to open the project but unable to export.

    Ashley: Is there some sort of hashing done to prevent amending the project files directly via xml?

    If I can amend the files directly then source control would not be a problem as I can diff and merge.

  • Let's say if I activate a main group in an event, does all the sub-groups in the main group gets activated? If I had some of the sub-groups deactivated in the beginning and after deactivating the main group in one of the events, I reactivate the main group, will the sub-groups remain deactivated?

  • What I wanted to do is to propagate certain values on collision, something like a viral effect.

  • So the for each after the on collision condition would only affect those involved in the collision?

  • Crap. I posted another topic for this without digging longer. But seriously is there a way to differentiate between the 2 instances involved in the collision?

  • How do I compare 2 instances of same object when I need an action triggered performed on one of the instances based on one of the instance variables when they collide.

  • Switching between layouts would reset the layouts. It's like closing a layout and opening another. So the easy way out is to use layers instead of layout. The best method is to find a way to store all the states of the objects in your main game layout into a global instance or variable then loading the states when you switch back to the layout.

  • Is it also possible to store arrays into objects rather than variables?

  • How to retrieve the object type from the UID after storing?

    How to iterate through the items in the array?

  • You should probably redo the events in terms of trigger-based rather then a while-not loop.

    For example, you can set the text_start to be blinking at default as you did on your example, and only hide it when the key is pressed in another event.

  • Is it possible to amend the astar calculation based on the collision polygon instead of the image height and width?

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msv0001

Member since 21 Sep, 2012

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