dop2000's Recent Forum Activity

  • Yes, I though about TileMap.. Forget about the crystal ball, I found an effect that creates a perfect sphere, with rotation!

    construct.net/en/make-games/addons/242/glsl-sphere

    I still don't know how to detect which country is clicked, but I'm sure you'll figure it out :)

  • Which is better - 1 horse or 100 chickens? :)

    It depends on your project, on how you use these sprites etc.

    If these sprites serve the same purpose (for example all are buttons), have similar properties, behaviors, then it's better to keep them as 100 frames in one sprite object.

    But there may be exceptions, for example if the images are big, one sprite with 100 frames will use a lot of memory. If you don't need all 100 of them on one layout, it would be better to use separate objects.

  • Set different animation, or different animation frame for each instance.

    You can of course have 100 objects if you like, it's up to you. In this case you will need to add them to one family.

  • No, lerp does not get faster or slower if a and b values are fixed.

    Add dt to t; Player set x to lerp(100, 500, t) - player will move at constant speed.

    Player set x to lerp(player.x, 500, dt) - will start fast and then slow down.

  • lerp(a, b, f) is equivalent to this formula: (a + f * (b - a))

  • Yes, container is the right way to do this. Create tank body, and the turret will be created automatically, you will only need to pin it.

  • See the first link Kyatric posted. You should create 1 sprite object and add 100 instances (copies) of it to the layout. Not 100 different sprite objects!

  • Yeah, LiteTween or Tween is probably the easiest way, plus you can select a nice easing effect. On click pick all sprites above, set tween target to self.y-1000, pick all sprites below, set tween target to self.y+1000. On second click bring them back (in LiteTween you can use "reverse" action).

    100 objects with tween should not be a problem even on mobile.

  • You can use the family exactly the same way as you use objects - "For each Enemies", Enemies.UID, pick Enemies instances etc.

    One specific expression useful when dealing with families is ObjectTypeName, it returns the object name, for example you can use it in conditions like Enemies.ObjectTypeName="Zombie"

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sorry, I don't have any experience with this service. But if this a browser game, try pressing F12 and see if there are any errors in Console log.

  • 10 separate sprites will use more memory, but not much, maybe a couple of kilobytes.

    Lots of different objects make your project more cluttered, so it's generally a good idea to re-use and optimize them when possible.

dop2000's avatar

dop2000

Online Now

Member since 26 May, 2016
Last online 16 Jun, 2026

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies