dop2000's Recent Forum Activity

  • huh I've never used Github

    You don't have to use github, there's just a form you need to fill to log a bug report.

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  • If you are using a Timer, you need "On Timer" event, not "is timer paused". And it also needs to be top-level event. Why are you trying to put everything into a sub-event?

  • Change your code like this:

    And note, that "On animation finished" needs to be a top-level event, not a sub-event!

  • Yes, I used Chrome. Tried in Firefox and the text shrinks there! Must be a bug. If you can reproduce it in a small demo project, you can log a bug report:

    github.com/Scirra/Construct-3-bugs/issues

  • I tried your project and it works fine, the text doesn't shrink like on your video.

  • Couple of other methods:

    System For Each enemy Order by random(1)
    System compare two values Loopindex<5
    	: Enemy destroy
    
    Repeat 5 times
     Enemy is visible
     Pick random Enemy
    	: Enemy set invisible
    	: Enemy destroy
    
  • Collision polygons and origin image points are very important in Platform behavior. Your enemy sprite has different collision polygons in different frames. So when animation is playing or when the sprite is mirrored, it may suddenly overlap solid objects, which can cause different problems.

    Make sure collision polygons are symmetrical and origin point is in the middle of the sprite (horizontally). Another very common solution is to use a separate invisible rectangular sprite with Platform behavior, and pin your character sprite to it.

  • Image is pasted on canvas at the end of the tick. So you need to wait 1 tick before moving canvases. Try adding "Wait 0":

    Canvas Paste sprite
    Wait 0
    Canvas set position to random...
    
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  • I have never seen anything like on your video. Are you sure there are no other events that can change text appearance, for example when typewriter is finished? Can you share your project file?

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  • If you want to manually add line breaks, you can use some symbol, for example #:

    Variable myText = "The quick brown fox#jumps over the lazy dog."

    Then before typewriting do:

    Set myText to replace(myText, "#", newline)

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dop2000

Member since 26 May, 2016

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