There is a catch - old C3 plugins in this project were using settings in string format, new plugins require boolean. So you need to manually replace keys like "activated","yes" with "activated",true in all layout json files.
Develop games in your browser. Powerful, performant & highly capable.
Remove Solid behavior.
It works fine for me.
construct.net/en/construct-2/manuals/construct-2/installing/third-party-addons
I wonder is there any way to load a font file (ttf or some other format) in runtime and display text with this font?
System Compare two values : random(100)<10
This will give you 10% chance.
Implementing this algorithm with events will be a difficult task. There are quite a few JS examples, you can use one of them to do all the hard work.
github.com/lovasoa/salesman.js
github.com/trekhleb/javascript-algorithms/tree/master/src/algorithms/graph/travelling-salesman
Local Storage "Remove Item" action.
You can't do this with Text Input object.
Use Text object and this addon:
construct.net/en/forum/extending-construct-2/addons-29/plugin-bbcode-text-109988
No worries! Glad it worked!
Does it say "USE ITEM WITH..." or does it say "[background=#000000]USE ..."?
Can you copy-paste this object into a new project, test and if it has the same issue, share this project file?
Each of 10 sprites should have different animation, no repeats? You can name animations A1, A2, A3 etc. and do this:
Repeat 10 times Create sprite at random(layoutWidth), random(layoutHeight) Sprite set animation to "A" & (loopindex+1)
Spawning them without overlapping is a different problem, you can check a couple of examples here:
howtoconstructdemos.com/spawn-objects-randomly-without-overlapping-2-capx
So what happens exactly? The CursorText object appears with "Use item with.." text, but no background? Or you don't see the text at all?
Member since 26 May, 2016