dop2000's Recent Forum Activity

  • Ashley, I am certainly not asking you to monitor the forum for mentions of bugs. I'm taking about situations when you see a post where several people are reporting the same serious bug.

    As I understand, still nobody has filed a proper bug report for this issue with minification..

  • VoidGameDEV

    Your event #4 should be nested (sub-event) under event #3. Otherwise it's executed on every tick and hundreds of nodes are created every second. Try previewing the game in debug mode and you'll see it yourself.

    When the player reaches a node, you need to delete it if you want the player to continue moving to the next node. You can use "On collision" event for this.

    By the way, why are you using TileMovement behavior? It's much easier to move the player with Pathfinding or MoveTo behavior.

    On path found -> Player MoveTo move along Pathfinding path.
    
  • use angle() and Gamepad.Axis() expressions.

    For example for gamepad #0 and axes 2 and 3:

    Bullet set angle to angle(0, 0, Gamepad.Axis(0,2), Gamepad.Axis(0,3))

  • Check this template, there is a blue line between two sprites:

    https://editor.construct.net/#open=physics-distance-joint
  • After you picked an image with a random frame, you can get answers from your array using Mudah.AnimationFrame expression. (assuming that the records in your array are stored in the same order)

    For example if you picked an image with frame 15, then extract the answers from the array record #15

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  • Like I said, I never used these websites. All I can say is try googling and looking for a reliable and working service.

  • I don't know. Maybe try a different website.

  • I don't understand your language in the code. So here is how I would do it:

  • Press F12, and check error message in browser console.

  • Why are posting in C3 forum if you are using Construct 2?

    There is no permutation plugin for C2. You can put numbers into an array, then pick a random array index, display animation frame with this number, then delete this index from the array.

    Or simply create all sprites with all frames off-screen. Then select a random sprite instance and move it to the screen.

  • choose("A1", "A2", "A3")

    or

    "A" & int(random(1,4))

    Note, that to generate a random number 1 2 or 3, you need to use int(random(1,4))

  • Here is a demo:

    dropbox.com/s/qschy8ji3bfrvxx/PermutationRandomImages.c3p

    You can use the same method to pick text questions from an array.

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dop2000

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