dop2000's Recent Forum Activity

  • Your title says nothing about solid objects. "Collision" is when two objects touch!

    You should use Line of Sight behavior. And instead of adding object to turret's targets, acquire and unacquire targets.

    Here is a similar demo, you can add a solid wall to it and turrets won't shoot at targets that are behind the wall:

    howtoconstructdemos.com/how-to-limit-the-angle-of-view-for-turret-behavior

  • Turret doesn't shoot by itself, it triggers an event "On Turret shoot". Inside this event you can check that the turret is not overlapping an enemy, and only then create a bullet.

  • This is not yet supported, please vote for this idea:

    construct3.ideas.aha.io/ideas/C3-I-766

    If you need a curved line, you'll have to draw it with lots of smaller lines or dots and some math formulas. Try searching this forum for the words "bezier", "curve" etc.

  • Ashley, good to know, thanks for the info!

  • Gravity is basically force. You can set the world gravity to 0. And apply Force 20 to the Player on every tick.

  • Yes, Google Play does require this. I got that error a couple of days ago and had to change target SDK version to 29.

  • Ashley I haven't actually tried to make a signed APK in the new version, but I believe OP is referring to this issue:

    Google Play doesn't allow uploading APKs targeting SDK 30 and signed with signature scheme v1. Does the C3 build service support v2 signatures?

  • Of course, you need to invest effort in solving this issue, I think everyone wants to understand this and solve it as needed)

    I meant you should try investigating it :) And then explain us how to fix it.

  • If your enemies are moving from right to left, I would suggest using Compare X<(ViewportLeft(layer)-100) condition.

    This way the enemy will respawn after it disappears at the left edge of the screen. Similarly, respawn it at x=ViewportRight(layer)+100

  • — It's obvious now that nobody on the forum knows how to solve this. If you think that Construct creates a key in the wrong format, which is no longer supported by Google Play, you need to log a bug report:

    github.com/Scirra/Construct-3-bugs/issues

    Otherwise you can try researching this issue in the internet how to generate a proper v2 key. And if you find the solution, post it here for the benefit of others.

    My workaround was to change the target version to 29. Export as Cordova project, extract files and change target version from 30 to 29 in config.json and config.xml

    Then package back to zip and build with C3 through Export Manager.

    This is only a temporary workaround, I'm afraid Google Play will soon no longer accept SDK 29.

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  • When you delete an index from the array, all the remaining rows move up. So if, for example, the "For each" loop has removed row #3, there is now a different row #3. And if the value in it also happens to be empty, it will not be deleted.

    This is why I run the loop in reverse when I need to delete records from arrays.

    For "n" from Array.width-1 to 0 
     Array compare value at loopindex="" -> Array delete index loopindex
    
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dop2000

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