dop2000's Recent Forum Activity

  • How do you make the chain? With hierarchy, physics, pin, or something else?

    Which sprite is attached to which sprite? Molec to Chemic?

  • How do I see the memory consumption of each sprite? In the debug screen I can only see the total memory consumption.

    You can put it on an empty layout and check in the debugger.

    and increase it to one above the recommended size for the sprite (for example: 8192px), is that a problem?

    The size (resolution) of the image in the Animation Editor is what matters. 8192x8192 px image is too large. If the image is 1024x1024 px and you stretch or tile it on the layout - this is fine.

  • Conditions like "Every X seconds" really should not be used in sub-events or loops.

  • Can you draw a picture of that spiral path?

    Here is another behavior you can use:

    construct.net/en/make-games/addons/198/spline-movement-c3-runtime

    Demo project:

    dropbox.com/scl/fi/b7znsclmmgnkzpi8cracv/spline_demo.c3p

  • I guess you can put obstacles to form a spiral path.

    Why does it have to be with pathfinding? There are other options - MoveTo, Tween, timelines.

  • I don't have a solution, but I would try these things:

    • export/unpack into a different folder - local, not OneDrive
    • disable Windows Defender temporarily
    • reboot your PC
    • try running the exported game on another PC - if it has the same issue, it's likely your browser caching the exported ZIP
    • rename the project, to force generating a ZIP with a different filename
  • Does it work with only one enemy, which is mirrored? Maybe a mirrored sprite doesn't have LOS to the player for some reason.

    Are there any events which are parent to event #719? Perhaps they set the picked scope to only one enemy instance.

    I also suggest using Timer behavior for spawning bombs and for throwing/exploding bombs - instead of "every 1s" and "waits".

  • Superxonic is right — The first time you press the Up button and the function is called, the frame is still 0. Events 3 and 4 will only update the animation frame on the next tick. Move Events 3 and 4 inside the reload_position function to fix this particular issue.

    I imagine something similar is happening with your texts — likely due to the wrong order of events. Though it's hard to tell from your screenshots. For example, if you’re receiving data via AJAX and want to display it immediately, the correct sequence should be: Load the data into variables -> Then update the texts

    It looks like you might be updating the texts before setting the variables. But again, not possible to tell with the provided screenshots.

  • This is strange. We have a sprite with multiple animations for mouse cursor and changing between them is instant.

    Maybe 100px is too big for cursor? As an experiment, try resizing them to something like 20x20 px.

    Also, try disabling the Worker in project properties. If it helps, this might be a browser bug:

    github.com/Scirra/Construct-bugs/issues/3652

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I use random(100)<30, it's slightly easier to read.

  • You do not have permission to view this post

  • How big are these images? 2s to load them seems way too long.

    You can try placing them all on the layout, they can be off-screen and you can destroy them after the layout has started. This should pre-load their textures into memory, which may help to reduce the delay.

    Another option is to add all cursor images into a single sprite as animations. Keep the sprite on the layout. Set the required animation, then set the mouse cursor from the sprite.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies