dop2000's Recent Forum Activity

  • The Skeleton_Warrior sprite and the skeleton animation sprites are not connected to each other. Pin only makes them move together, but it doesn't really link them.

    You need to add them to a container (in properties on the left panel). Then each Skeleton_Warrior instance will be linked with the animation sprite. You only need to create one object, all other objects in the container will be created automatically. And when one object in the container is destroyed, all other members will also be destroyed.

    Most importantly, all members in the container will be picked in events. If you pick Skeleton_Warrior instance (for example by checking its LineOfSight), its animation instance will also be picked.

  • I made a quick test and Pause action does work with value tween.

    I don't understand your screenshots - why are you restarting the tween for 0.01s when it finishes? And when do you pause it?

    It's possible that when the tween duration is less than a tick (which is 0.016s at 60 fps), then it can't be paused.

  • Yes, this looks like a bug to me.

  • You can check touch count, and if more than one finger is touching the screen, then disable drag&drop.

  • Please share your project file. You can make a small demo project demonstrating the issue if you don't want to share your main one.

  • I have this old demo:

    howtoconstructdemos.com/zoom-a-sprite-or-entire-screen-with-pinch-touch-gesture

    I believe I've also seen an official example for zooming with pinch.

  • MoveTo behavior doesn't control animations.

    I'm guessing your animations simply play to the end and then stop. You need to set them looping in the animation editor.

    And also add another event - "MoveTo on arrived: Tiger set animation to Idle"

    By the way, all "Else" blocks in your screenshot are empty and have no effect. Also the angle values look wrong to me. You might want to change your code like this:

    Is in Touch (parent event)
    
    ... (sub-events)
    
    ... Angle between 45 and 135 : Move up
    
    ... Else
    ... Angle between 135 and 225 : Move right
    
    ... Else
    ... Angle between 225 and 315 : Move down
    
    ... Else : Move left
    
    
  • You just need to keep in mind that newly created instances may not be immediately available in other events. Example:

  • Do they work in other (non-construct) games? Do they work in preview? Have you tried NWjs export?

  • You can add Touch object to the project and use Touch.AngleAt(0) and Touch.SpeedAt(0) expressions. They should work when dragging with mouse too. For example, this is dragging to the right:

    Sprite is dragging
    Touch.AngleAt(0) is within 30 degrees of 0
    Touch.SpeedAt(0)>100 
    
  • I had the same issue and I've seen several people mentioning this - editor.construct.net/r317-2/ opens r327 instead.

    In my case it resolved itself somehow.

    You can try clearing browser cache/data.

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  • + FileChooser: On changed
    -> Sprite: Load image from FileChooser.FileURLAt(0) (Resize to image size, cross-origin anonymous)
    

    The image will replace the current frame. So you need to set the right animation and frame in your sprite first.

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dop2000

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