dop2000's Recent Forum Activity

  • You can configure custom properties to follow the animation name and/or frame. Check out this example.

    + System: On start of layout
    -> PlayerFollower: Follow: Follow Player (from current position False)
    -> PlayerFollower: Follow: Start following custom property "animation" Step
    
    + System: Every tick
    -> PlayerFollower: Follow: Set custom property "animation" value Player.AnimationName
    -> PlayerFollower: Set animation to PlayerFollower.Follow.DelayedCustomPropertyValue("animation") (play from beginning)
    
  • Create a gradient image (transparent to white or black) in any graphics editor. Place it on top of the sprite and apply the desired effect - for example: overlay, multiply, darken etc.

  • Webm format should work on Steam Deck - we have an intro video playing in our game on startup, no user interaction required.

    You don't need both webm and mp4 files, just keep the webm one.

  • AI can analyze C3 events if you simply copy and paste them. For example, this may look like gibberish to the human eye, but ChatGPT can easily read it:

    {"is-c3-clipboard-data":true,"type":"events","items":[{"functionName":"SaveGame","functionDescription":"Save Game","functionCategory":"Save&LoadSystem","functionReturnType":"none","functionCopyPicked":false,"functionIsAsync":false,"functionParameters":[{"name":"SaveSlot","type":"string","initialValue":"","comment":""},{"name":"Level","type":"number","initialValue":"0","comment":""},{"name":"PlayerPosX","type":"number","initialValue":"0","comment":""},{"name":"PlayerPosY","type":"number","initialValue":"0","comment":""}],"eventType":"function-block","conditions":[],"actions":[{"id":"set-value","objectClass":"GameData","parameters":{"path":"\"slot_\" & SaveSlot & \".currentLevel\"","value":"Level"}},{"id":"set-value","objectClass":"GameData","parameters":{"path":"\"slot_\" & SaveSlot & \".level_\" & Level & \".player_x\"","value":"PlayerPosX"}},{"id":"set-value","objectClass":"GameData","parameters":{"path":"\"slot_\" & SaveSlot & \".level_\" & Level & \".player_y\"","value":"PlayerPosY"}},{"id":"set-item","objectClass":"LocalStorage","parameters":{"key":"\"GameData\"","value":"GameData.ToCompactString"}}],"children":[{"eventType":"block","conditions":[{"id":"layer-name-exists","objectClass":"System","parameters":{"layer":"\"GameSaved\""}}],"actions":[{"id":"set-layer-visible","objectClass":"System","parameters":{"layer":"\"GameSaved\"","visibility":"visible"}}]},{"eventType":"block","conditions":[{"id":"pick-all","objectClass":"System","parameters":{"object":"Text2"}}],"actions":[],"children":[{"eventType":"block","conditions":[{"id":"has-tags","objectClass":"Text2","parameters":{"tags":"\"GameHasBeenSuccessfullySaved\""}}],"actions":[{"id":"set-text","objectClass":"Text2","parameters":{"text":"\"The game has been successfully saved in slot\" & newline & \"GAME_\" & SaveSlot & \"!\""}}]}]}]}]}

    It can then give you advice on how to fix a bug or optimize your code. AI can also generate events that you can paste back into the event sheet, but this can be hit or miss.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If you are using System Save, here is an example with multiple save slots:

    howtoconstructdemos.com/saving-and-loading-system-with-multiple-save-slots

  • Your only layer has 0% parallax. You need to either set parallax to 100%, or enable unbounded scrolling in layout properties.

    Another option:

    -> Sprite: Set position to (Touch.X(Sprite.LayerNumber), Touch.Y(Sprite.LayerNumber))

  • You can link multiple options to the same node.

    You will need to keep track of which bread and which cheese was picked with events - for example, store them in variables, in an array or a dictionary.

  • Not sure how any of that is related to setting an angle of motion. But I'm glad it works :)

  • Strangely, I can't reproduce it. Can you post your project file?

  • The Pathfinding object doesn't move immediately upon creation. There’s no motion - and therefore no angle of motion. You can simply set the object's angle instead.

  • ... hanging by a thread ... throw all the work in the trash...

    jomego Don't be dramatic. While many of us aren't happy about the removal of SDK1, it's not the end of the world for your studio or your projects. Just switch to the LTS version.

    Also, nothing you can say here will influence Ashley's decision in any way, have a read:

    construct.net/en/forum/construct-3/plugin-sdk-10/addon-sdk-v2-182122

  • Whenever you move objects like that, always use delta time.

    Set object.x to self.x+5 is wrong

    Set object.x to self.x+300*dt is correct

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies