Try this demo
dropbox.com/scl/fi/5e5kyap5eqq6g7u1kfksb/VolumeSlider.c3p
ObjectTypeName, not TemplateName.
Here is what I meant:
Pick BodyPartsFamily where BodyPartsFamily.ObjectTypeName="Head" Body add child BodyPartsFamily
This will attach Head to Body in the hierarchy.
The only way is to add all such objects to a family, pick family instance by ObjTypeName and then add this family instance to the hierarchy.
System pick by evaluate Family.ObjTypeName=variable
Or there's another object with ScrollTo behavior.
As I mentioned in another post, we have no problems with gamepad on Steam Deck in our game. We are using Linux64 export.
I'm guessing you need to enable Unbounded scrolling in layout properties.
try this
Ok, don't bother, I've lost interest in this discussion.
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I didn't see the video because you are deleting your comments.
What kind of question is this? Just look at the release history.
construct.net/en/make-games/releases
You can use Line of Sight behavior to check when the object is in sight or near another object. If you want "E" key to work only when the character is near the door, create an event with two conditions:
Keyboard on E pressed Player has LineOfSight to door
It's also possible to use overlapping or collision checks, for example "Overlapping at offset".
I suggest studying example projects and games included in Construct.
Maybe the player's collision mask is too big? Or there's some other solid object in that spot.
I see you have playerControl sprite - run the game in debug view and check that too.
Member since 26 May, 2016