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Hey I would like to team up! discord = piranha305#8396
Okay I'll look into that when I get to the path finding I think rotjs has dikstra and a* already implemented, but yeah pathfinding is also on the list, thanks
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Yah that's on my todo list I'm going to create overloads for each of the generation actions that only populate the data structure. I just wanted to use the new SDK functionality that let's you interact with other plugins. I'm also thinking of a way to support auto tiling based on tile position.
So yeah the rot.js library does not assign room Index to the rouge dungeon type generation. I don't think it's supported, I will see if I can find a solution to make it work with that type.
Okay I will look at this today and see what's up
Which expression were you calling.
Published Update 1.3, update include FOV actions, Islands Detection, And Multiple Wall/Floor Tiles in Generation.
Example projects :
FOV Exmaple
https://github.com/armandoalonso/C3Plugins/blob/master/addons/examples/rotjs_fov_test.c3p
Island Example
https://github.com/armandoalonso/C3Plugins/blob/master/addons/examples/rotjs_islandtest.c3p
Tile Example
https://github.com/armandoalonso/C3Plugins/blob/master/addons/examples/rotjs_tile_test.c3p
Yes this specific plugin is only available with the C3 runtime. I think there was another plugin that used rot.js for the c2 runtime.
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Member since 26 Apr, 2016