I see what's the problem here, I'm guessing you're using the Bullet behavior for your projectiles? In that case instead of setting the angle of your bullet, you need to set its bulllet behavior's angle of motion in Bullet actions
Hey there, it is because you pick the family without distinction between the instance, you need a variable to pick the specific object that is currently grabbed
Hey there, we will need more details on what you're trying to accomplish to help you
If the layout event sheet has any events related to a global layer that appears in this same layout, then yes
It's easy to use, you set a layer as Global in its parameters, then you need to have a layer with the exact same name in the different layouts for it to be shared, be careful tho as only the original layer can be edited
You can make a layer global, so it can be shared between layouts, but that's all
Hey there, you can change its X position every tick, and when it reaches a certain point reset its position so it looks seamless
Develop games in your browser. Powerful, performant & highly capable.
You need to check if one of this disk collides with the family instead, if you don't want to check for each disk collision individually, make two families with the diskes and check if those families are colliding
With your current code, the radius will increase of 50 per tick, that's a lot, what is the result you're trying to achieve exactly?
I thought of another approach to avoid using loops, put event 3 and 4 as sub-events of event 2, instead of toggling the boolean, set it true or false depending of its current value
Oh I missed the "toggle" action, it should work that way, try to replace Else with inverted boolean?
Hey there, you didn't add any condition/action to turn off the boolean, that's the problem
Member since 3 Apr, 2016