So you don't actually need secondary laser bouncing, just straight pointing laser with limited length to where it pointed.
Well laser doesn't behave that way but here you go:
https://www.dropbox.com/s/d855c8du24oin ... .capx?dl=0
You mean the length of laser, not the width of laser beam right?
Bloons Monkey City. I know I should stop playing TD games.
Did you turn off the anti-aliasing option? Also set sampling to point in C2 project properties.
Did you put (create) sprites in correct layer?
I also made laser guide with bouncing angle:
Take my example, you will learn something from it:
I modified R0J0 example, make it compact & intuitive (and touch friendly) bitwise_mod.capx
Snake movement covered in following thread:
What do you want to do by using platform behavior? Do the runner need to jump or else?
That's a lot of example R0J0. I think I need extra time to understand them. I red that dijkstra algorithm is the most shortest possible route calculation.
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So they are end up stacked behind the finish, right? Sure runner can gain speed again by using lerp from 0 to max.
Done.
Please download again from previous link, it's updated.
Member since 22 Feb, 2012