Looks like there are die animation glitches.
'Babun' means door
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This is my chance. Catch you later at #LDJAM.
Much-much better. Congrats!
Feels like a blend between Mr. Driller & Dig Dug. Character animation is superb. I prefer to use air stomp rather than using bite unless if I can do 'dash drill' without sparing distance first. Ended up at the bottom and confuse since I go for speed run.
I am referring to your FNF game update.
Dialogue text little bit small to easily read. I read game description but most people rather play the game straight up and want to have good time playing the game. It's all about first impression.
Not exactly but I know Friday Night Funkin from Gamejolt & Newgrounds.
Honestly I felt the game needs some more engaging elements but I understand this game is on initial state of development right? So i would rate 3.5 stars out of 5.
It is not so obvious whether player really hit a key or not since the arrow only change the animation when a keystroke at exact overlap. The basic gameplay is clear enough for musical game.
Will try it soon when I am on desktop.
Ha ha thanks. Probably not so deep enough. I have pending project that derrived twist mechanic from this game.
Puzzle example in 3D. Yes!
Now it is live on Construct asset store as a puzzle template:
construct.net/en/game-assets/game-templates/gimme-pipe-1835
Member since 22 Feb, 2012