luckyrawatlucky's Recent Forum Activity

  • lucid

    zelevation not showing in the property bar > common

  • lucid

    getting C3 crash when i drag Spriter plugin object to timeline for animation.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r168/main.js, line 2, col 126705

    Message: Uncaught Error: invalid property id 'initial-animation'

    Stack: Error: invalid property id 'initial-animation' at i.ǃFl (https://editor.construct.net/r168/projectResources.js:1:187918) at Object.ǃEst (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:72554) at new (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:66965) at Function.ǃf (https://editor.construct.net/r168/main.js:2:126684) at l.ǃllB (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:57326) at l.ǃlFD (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:57195) at l.ǃFTT (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:38316) at Array. (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:33285) at Object.ǃEbJ (https://editor.construct.net/r168/main.js:2:195033) at Object.dispatchEvent (https://editor.construct.net/r168/main.js:2:192901)

    Construct 3 version: r168

    URL: editor.construct.net/r168

    Date: Sun Sep 29 2019 13:20:30 GMT+0530 (India Standard Time)

    Uptime: 26.1 s

    Platform information

    Browser: NW.js

    Browser version: 0.41.0

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.41.0 (like Chrome/77.0.3865.75)

    C3 release: r168 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • in Spriter software if you add predefined easing tween in (easing curve editor) then it will be so good. When i do animations in spriter. easing were always my problem.

  • Thanks lucid

    now i got it working, i was using name that it gets after it's imported into C3.

    Thank you so much.

    What is the difference between "Pin C2 Object to Spriter object" and "Set C2 Object to Spriter object".

    I tried both and both are doing same thing. what exactly difference between them.

    btw "Pin C2 Object..." should rename as "Pin C3 Object..."

  • not working, may be i am doing something wrong.

    can you guide me what are steps?

    my steps are

    On start of the layout > pin sprite's position to "spriter object"

    i also tried

    On initialised > pin sprite's position to "spriter object"

    not working

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  • lucid I have installed the latest version of spriter plugin but in the Construct 3 addon manager always showing its version 2019.21.02 to me.

    still version showing 2019.21.02.

  • hi lucid

    have you looked into this ?

    3) "Pin C2 Object to Spriter Object" & "Set C2 Object to Spriter Object" not working.

  • Oh! I found it. for some reason i was not able to select x, y and red - 2 in timeline. i did restart browser and then able to select it. So now its working perfectly.

    there is one thing to notice. When Editing mode is off then object is positioned to the ending state of the animation. It should positioned to the beginning state.

    Thanks Again

  • No I did not set any Track ID, I did not see anything there to set track ID in Timeline.

    file

  • Yes I did

    I followed manual. but i m not getting it.

    not getting what is use of Track ID. and also didn't get what it means "set instance to use in next timeline playback". what is next timeline playback means?

    I created a simple animation and then

    in events

    On start of the layout > Set object to track "something" of next timeline.

    > Play Timeline with tags "something else"

    it never play animation

  • How do i play timeline animation on different object?

  • I like "Smart Random" plugin but still i want to learn"Advance Random". Today i did research and tried to understand what is "permutation table" and "probability table" unfortunately i did not found enough but i got some ideas about them.

    there are also "octave" and "gradient" which i don't know what these features does, i have seen example files but they are out mind.

    But i'm sure in the future i'll also got them too.

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luckyrawatlucky

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